// This is JDefenceTower, a simple tower defence style game 
//
// Copyright (C) 2010 Maximilian Junker
//
// This program is free software; you can redistribute it and/or modify it under
// the terms of the GNU General Public License as published by the Free Software
// Foundation; either version 3 of the License, or (at your option) any later
// version.
//
// This program is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
// FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
// details.
//
// You should have received a copy of the GNU General Public License along with
// this program; if not, see <http://www.gnu.org/licenses/>.

package junker.defence.model;

import java.util.List;

abstract class Behaviour implements IRequestCallback{
	private MapObject mapObject;
	
	protected void queueEvent(GameRequest e){
		Game.getInstance().queueEvent(e);
	}
	
	protected abstract List<GameRequest> execute(StepSummary s, TimeSpan span);
	
	public abstract void conflict(GameRequest e);
	
	public abstract void commit(GameRequest e);
	
	public MapObject getMapObject(){
		return this.mapObject;
	}

	public void setMapObject(MapObject mapObject) {
		this.mapObject = mapObject;
	}

	
	
}
